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Subject: Re: bones
Date: Tue, 3 May 94 09:50:35 -0700
From: etotman@gort.ucsd.edu (Ed Totman)

>	I haven't seen 3,0 yet, but to keep from banging my head of the
> wall I modeled a butterfly. I scanned a butterfly image, and then
> used Pixel 3D pro to make two objects. one was of the markings on
> the butterfly and the other was the wings, and body. Then I modeled
> a body to replace the original. I have kept the markings and wings 
>seperate 
> because I was hoping to use Forge, and Essence on the seperate onjects
> (of course these wern't in the mailbox yesterday either.
>   Will I be able to use bones to animate this critter ? Can it work the
>  way it is or do I need to change the structure ?(currently grouped
>  body,wings,markings) bothe wings are one object and the same goes for
>  the markings.
>								bill
>
>// William G. Leimberger Nashua NH. Amiga 4000 4 meg 32bit, 8meg 16 bit,
>   Two IDE drives, and a 200meg scsi. Using Gigamem with a 100meg drive //
  
  If you need to flex the wings or body, you'll have to add axes to use 
as bones, then name groups of faces associated with each bone, and 
finally assign the face groups to the bones.  Once this is done 
correctly, all you have to do is move or rotate the bones and assign a 
state name to each position.  Imagine moves the skin as necessary.  If you 
tack the image to the wings it will flex properly with the skin.

  If a rigid wing and body will do, just use what you've got in the cycle 
editor.

Ed Totman
etotman@gort.ucsd.edu



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